Duelists of the Gale – Sherry: Introduction
Sherry LeBlanc was an interesting character introduced later in YuGiOh 5D’s, a skilled Duelist who used some interesting cards to help summon and support her ace Monster, Chevalier de Fleur. Unfortunately, when the first (and only) wave of cards from her Deck hit the TCG, they failed to make any impact, neither as a co-cohesive deck, or a splashable engine for Synchro Summons. That is what the new wave of support coming out of Legendary Duelists: Synchro Storm looks to fix. As per usual with this kind of article, I plan on going through the cards and letting you know what I think about them. We will be doing something a little different here though, since Sherry is such an old character, not everyone may be familiar with her original theme so we will be going over those cards first, just to give you an idea of what the new cards are building upon.
Duelists of the Gale – Sherry: The Original Support
Chevalier De Fleur
Level 8 WIND Warrior Synchro Effect Monster
Materials: “Fleur Synchron” + 1 or more non-Tuner Monsters
Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card
Sherry’s original Ace Monster, Chevalier De Fleur wasn’t necessarily a bad card when it was released. Being able to negate any Spell or Trap activation for free is a nice effect, and the 2700/2300 Stat line isn’t anything to sneeze at either for a Level 8 Synchro Monster. So what held this card from seeing play? Well that’s where the materials needed to Synchro Summon this card comes in. Requiring Fleur Synchron in order to summon, heavily restricted what decks could summon this card, especially since Fleur Synchron wasn’t that great of a Tuner to begin with, working best within its own theme. Chevalier isn’t a bad card by today’s standard, since negating Spell and Trap effects can be useful. What does hold this card back in today’s Meta however is the fact that it only negates on your turn, which certainly holds its usefulness back.
Level 2 LIGHT Machine Tuner Effect Monster
If this card is sent to the Graveyard as Synchro Material: You can Special Summon 1 Level 2 or lower Monster from your hand
Speaking of Fleur Synchron! This is the Tuner required to summon Chevalier De Fleur, and you can probably see why it wasn’t exactly run in any decks. A Level 2 Tuner is nothing new and is in fact a fairly good level for a Tuner, but its effect just didn’t do…much. There was really no reason to run this card and Chevalier wasn’t powerful enough to run this for the sole reason to summon it.
Level 1 DARK Plant Effect Monster
If this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 “Sorciere de Fleur” from your Deck
Alright, here is where the cards go from “OK” to…well, really disjointed. Necro Fleur does not help you Synchro Summon Chevalier, but can be summoned by the effect of Fleur Synchron, which is where the synergy is supposed to come in. However, in order to activate its effect, Necro Fleur must be destroyed by a Card Effect and specifically sent to your Graveyard. However, on a Monster with both 0 Atk and 0 Def, your Opponent has no reason to destroy it by an effect and thus, can easily bypass its effect. And at the time, the theme had no real way to self proc this effect, having you rely on outside cards for an effect that would Summon a monster from your Deck that was situational at best.
Sorciere De Fleur
Level 8 DARK Spellcaster Effect Monster
When this card is Normal or Special Summoned, select 1 monster in your opponent’s Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of “Sociere De Fleur” can only be activated once per turn.
The last of Sherry’s original set of cards, Sorciere De Fleur‘s effect is oddly much better in today’s Meta than when it was first released. I believe what Konami was going for with this card was to summon a Monster from your Opponent’s Graveyard in order to use it alongside Fleur Synchron in order to Synchro Summon Chevalier De Fleur. However, that would require you to specifically summon a Level 6 Monster, which is incredibly limited. However, with the advent of Link Summoning, Sorciere becomes a one card Link 2 Monster for you to make use of. Plus, it doesn’t negate the effect of your Opponent’s Monster, which can also have some use. So it does have some utility to it, making it an ok card though not directly useful to your Synchro plays most of the time.
Duelists of the Gale – Sherry: The New Cards
Noble Knight’s Shield-Bearer
Level 4 LIGHT Warrior Effect Monster
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card
(2) You can banish this card from your hand or face-up field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand.
Wait…I thought this was Sherry support? Why is there a Noble Knight Monster here? Well, despite the name (Yes this IS Noble Knight support too) this is a Monster that can help your Synchro Strategy. Shield-Bearer’s first effect really isn’t anything special, banish a LIGHT Monster to draw a card. It’s the second effect that support’s Sherry’s cards. You can banish Shield-Bearer from your hand or field to add a Level 6 or lower WIND Beast monster from your Deck to your hand. Now, this does pertain to some cards that we will talk about later, but this effect does allow you to run this card in other Decks.
Fur Hire can make use of this card, Donpa, Marksman Fur Hire and Recon, Scout Fur Hire, Yosenju can search out Yosenju Magat, Yosenju Misak, and Yosenju Oyam. But what is most interesting is the fact that it can also search out…Crystal Beast Sapphire Pegasus. Indirect Crystal Beast support? Could see some experimentation for sure!
Noble Knight’s Spearholder
Level 2 LIGHT Warrior Effect Monster
You can only use the (1) and (2) effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower monster you control; until the End Phase, its name becomes “Fleur Synchron”, also it is treated as a Tuner.
(2) You can Tribute this card; add 1 Equip Spell from your Deck to your hand.
Another new Noble Knight card that supports Sherry’s cards in a more direct way, this card is I think has some fantastic potential. Being able to turn any Level 8 or lower Monster into Fleur Synchron can help you make Chevalier much easier. Its second effect does have some use for this strategy, this could also be a card that Noble Knight Decks could potentially make use of.
Horse of the Floral Knights
Level 3 WIND Beast Effect Monster
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 LIGHT “Noble Knight” monster from your Deck to your hand.
(2) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.
Our first in-theme target for Shield-Bearer’s effect, Horse of the Floral Knights is…an interesting card. Searching a Light Noble Knight card is by itself an alright effect, though it does fuel its second effect, allowing you to Fusion Summon a Monster using itself and any card from your hand or field. This…does seem weird at first, considering the goal of the theme is Synchro Summoning, not Fusion Summoning. However, this is where our next card comes in.
Level 6 LIGHT Beast-Warrior Fusion Effect Monster
Materials: 1 LIGHT Warrior monster + 1 Beast monster
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can Special Summon 1 Level 2 or lower monster from your hand or GY.
(2) Once per turn, when your opponent activates a Trap Card during your turn (Quick Effect): You can negate the activation, and if you do, Set that card.
(3) If this card is sent to the GY as Synchro Material for a WIND Warrior monster: You can destroy 1 face-up monster on the field.
Centaur Mina is where this seemingly odd set of Noble Knight Cards come together. You see, Mina sets you up for a Chevalier De Fleur play, being a Level 6 Monster that can Special Summon any level 2 or lower Monster from your hand or Graveyard. This can summon Fleur Synchron, or more likely, Spearholder, which then can make either itself or Mina into Fleur Synchron and Synchro Summon into Chevalier. This is actually a pretty strong way to summon Chevalier, especially since Mina can destroy a Monster on the field if you use her as Synchro Material for a Wind Warrior Monster. Her effect to negate a Trap Card that’s activated on your turn isn’t terrible and can protect your field from cards like Infinite Impermanence, but the fact that she sets the card instead of destroying it makes it…not great in my opinion because unlike a card like Red Reboot, Mina does not stop your Opponent from activating other Trap Cards that turn.
Sage de Fleur
Level 8 DARK Spellcaster Effect Monster
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) You can target 1 monster you control and 1 other card on the field; Special Summon this card from your hand, and if you do, destroy those targets.
(2) If this card is sent from the field to the GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand.
A retrain of Sorciere De Fleur, Sage has the same Stats, Attribute, and Type as Sorciere, but a much better effect that actually can oddly enough, help facilitate potential Xyz plays for the theme. Not only can you potentially destroy a card your Opponent controls to Summon Sage, if the Monster you control that’s destroyed happens to be Necro Fleur, you can then Special Summon Sociere and use her effect to Summon a Monster from your Opponent’s Graveyard (Maybe even the card you just destroyed?). Now, this is a really nice interaction as you can do a few things with this sort of field. You can go for Link plays, as I mentioned when taking a look at Sorciere, but you could also use Sage and Sorciere to Xyz Summon a Rank 8 Monster, since both Monsters are Level 8. Sage’s second is interesting effect since it can search out your Necro Fleur should Sage be sent from the Field to the Graveyard. Overall, this is a solid card that can help you make some really interesting plays and I am a big fan of it.
White Steed of the Floral Knights
Level 6 WIND Beast Effect Monster
You can only Special Summon with the way in this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
(1) If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position.
(2) When an opponent’s monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that target.
Ok, for White Steed of the Floral Knights is the second in-theme target for Shield-Bearer’s effect, and honestly is probably the better choice when it comes to the two cards. Unlike Horse, Steed skips the need to Fusion Summon into Mina in order to Synchro Summon Chevalier, as it can Special Summon itself from your hand if you control a Level 2 or lower Monster. This means if you control either Fleur Synchron or Spearholder, then that’s all you need to go into Chevalier.
Level 2 DARK Machine Tuner Effect Monster
You can only use this card name’s 2nd and 3rd effects once per turn each.
(1) This card’s name becomes “Fleur Synchron” while on the field or in the GY.
(2) You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn.
(3) If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
Fleur Synchron’s retrain, Necro Synchron is a better card in every way, and basically makes the original card moot. This is actually a fantastic card with a neat level modulation effect that makes you able increase the level of any of your Monsters by 2. This is great to help control what level of Synchro Monster you want to go into. When going into a Wind Synchro Monster, you can Special Summon any Level 1 Plant Monster from your deck, giving you another way to get Necro Fleur onto the field. Overall, this is a great card that is leagues better than the original Fleur Synchron.
Baroness de Fleur
Level 10 WIND Warrior Synchro Effect Monster
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s 2nd effect once per turn.
(1) Once per turn: You can target 1 card on the field; destroy it.
(2) Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card.
(3) Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Baroness de Fleur seems to be an upgraded version of Chevalier, and for the new Boss Monster of the theme, this card is a bit of a letdown. Don’t get me wrong, it has some really good Stats, but that’s really it. It has probably the worst type of removal in the game: Targeting Destruction. The upside of this is that you don’t have to just target Monsters, but any card. Heck, it doesn’t even need to be your card, allowing you to destroy your own Necro Fleur if you’d like. Its negation effect is both an upgrade and a downgrade to Chevalier’s own Negation effect, allowing you to negate any card activation as a Quick Effect…once while this card is on the Field. This is a Level 10 Synchro monster, not exactly a super easy to Summon Monster. However, this could tie into the third effect, allowing you to return Baroness to the Extra Deck in order to Special Summon any Level 9 or lower monster in your Graveyard during the Standby Phase. This effect really doesn’t do much for me truth be told, and overall I am very disappointed with Sherry’s new Boss Monster.
Fleuret de Fleur
Equip Spell Card
You can only activate 1 card with this card’s name per turn. You can only use this card name’s 3rd effect once per turn.
(1) Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it (but its effects are negated), and if you do, equip it with this card. If this card leaves the field, destroy that monster.
(2) The equipped monster gains 700 ATK.
(3) If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to a Synchro Monster you control.
The Equip card you’re gonna search out with Spearholder in this particular theme, Fleuret de Fleur is an interesting card. It acts like Premature Burial for Level 2 or lower Monsters while negating their effects. By itself that’s nothing special, but if that Monster you summoned happens to be a Tuner Monster that you use for Synchro Material…well then you get to equip this card to a Synchro Monster you control, giving it a 700 Atk boost. Overall, this is a pretty neat card that can help you recycle Necro Synchron.
Continuous Spell Card
You can only use this card name’s 1st effect once per turn.
(1) During your Main Phase: You can activate 1 of these effects.
● Send 1 “Synchron” monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
● Target 1 other card you control; destroy it, and if you do, Special Summon 1 “Synchron” monster with a different original name than that card from your hand or GY.
Synchro Dilemma is…interesting, in a good way. Depending on your Hand, you can set yourself up for some really nice plays, sending any Synchron Monster to the Graveyard to Special Summon any Monster from your hand. This alone makes Dilemma a great generic support card for Synchro Decks, but it can also pair well with Fleuret. Its second effect pairs very well with Necro Fleur, allowing you to not only special summon a Synchron Monster from your hand or Graveyard, but also allowing you to destroy Necro Fleur to get its Special Summon effect off, giving you another interesting board to work with. Overall, this is a solid card and one I can see many Synchro Decks running.
(Hey, Konami….can we ban Halq yet?)
Ecole de Zone
Field Spell Card
You can only use the (1) effect of this card’s name once per turn.
(1) If the turn player Summons exactly 1 monster: Destroy that monster, and if you do, Special Summon 1 “Mask Token” (Spellcaster/DARK/Level 1/ATK ?/DEF ?) to the destroyed monster’s controller’s the field. Its ATK/DEF become the ATK/DEF the destroyed monster had on the field, but it cannot attack directly.
(2) If this face-up card leaves the field, destroy all “Mask Tokens” on the field.
Ecole de Zone is an interesting card…and not in the good way. This card does have some upsides, as on your Opponent’s turn you can destroy the first Monster they Summon in a turn for a Level 1 Token, which can help mess up plays. However, on the flip side, this also destroys the first Monster that you summon as well. I get it’s another way to Proc Necro Fleur, but we already have so many ways to do that, and it’s not like Necro Fleur is the main gimmick of the theme. I’m not a fan of this card at all, and in all honesty, I don’t recommend playing it.
Soul Binding Gate
Field Spell Card
Activate this card if you control no monsters and a Set Spell(s)/Trap(s) you control was destroyed by card effect this turn.
(1) During the Main Phase, if exactly 1 monster is Summoned whose ATK is lower than your LP and “Z-ONE” is in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent.
The only reason I’m covering this card is because it is support for Sherry technically, since she did use it in the anime. This card is terrible, and requires you to run a terrible card for any benefit whatsoever. Don’t run this card, please. You’ll thank me later.
Duelists of the Gale – Sherry: The Conclusion
This is usually the part where I go over some cards and techs that can be fit into a new Archetype or theme, but that’s the interesting thing about Sherry’s cards; Half of them double secretly as Noble Knight support while the rest can be thrown into other decks and themes to aid them. Sherry’s cards are so disjointed in their theme, it’s hard to know where to start when constructing a dedicated deck. However, due to the main goal being the Synchro Summoning of Wind attribute Monsters, there are a few powerful Synchro Monsters you can utilize, as well as the Wind Witch Engine. Monsters like Crystal Wing Synchro Dragon, Adamancipator Risen – Raptite, Virtual World Kyubi – Shenshen, and the brand new Wolfrayet the Stellar Wind Wolf would feel right at home in a deck using these cards.
Overall, I think that many of these cards have a lot of potential in a variety of Decks while also giving some more use for the older cards. Necro Fleur finally has some great ways to Proc it’s effect, and as I mentioned before the combination of Sage De Fleur and Sociere De Fleur can work together for Rank 8 Xyz Plays. Necro Synchron is a great Tuner for both this theme and any other Synchro Deck, and while not all of these cards are winners I think we will be seeing some of these cards in a few Synchro based Decks.
What are your thoughts on the new support cards for Sherry?