Ursarctic Introduction


Hello, reader. I am Minoru Otoshiro and this is my third article for Serpentcards. This time, I’ll be talking to you about one of the three archetypes featured in the upcoming set “Duelist Build Pack – Ancient Guardians”: “Ursarctic”

If you’re a fan of Yu-Gi-Oh!, you know how Synchro Summoning works, right?

  1. Get 1 Tuner Monster and at least 1 Non-Tuner Monster on the field.
  2. Send them to the GY as Synchro Materials.
  3. Synchro Summon a Monster from the Extra Deck, whose Level is equal to the Synchro Materials sent to the GY.

However, the “Ursarctic” archetype is going to break all the rules of Synchro Summoning that we know of! I’ll tell you how, as I give you a breakdown of a few of the cards in this new archetype. First off, Monsters:

Ursarctic Breakdown


Ursarctic – Mictanus


Bearcti Mictanus


WATER Beast / Effect

LV7 700/1700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned: You can target 1 “Ursarctic” monster in your GY, except “Ursarctic – Mictanus”; add it to your hand.

The “Ursarctic” archetype consists of solely Beast and Beast-Warrior Type Monsters, and this is one of the Main Deck Beast-Type Monsters.

All the Main Deck Beast-Type “Ursarctic” Monsters are Level 7, with 700 ATK, and are non-Tuners. Their 2nd effects focus on either adding or Special Summoning “Ursarctic” Monsters.

This is a good card, because if you Tribute a Level 7 or higher “Ursarctic” Monster to Special Summon this card from your Hand, its 2nd effect allows you to bring back the same “Ursarctic” Monster you Tributed from your GY to your hand. (provided that it’s not a “Ursarctic – Mictanus”)

Do note however, that the 1st Effect prevents you from Summoning XYZ and Link Monsters for the rest of the turn (since neither of them have a Level). So it’s best not to run them in the first place.

Interestingly enough, the 1st Effect of all Main Deck “Ursarctic” Monsters is a Quick Effect – it can be activated during either player’s turn. However, it’s best if you Summon the Beast-Type Monsters during your turn. But that’s not necessarily the case for the Beast-Warrior-Type Monsters, which I’ll get onto next:

Ursarctic – Megapola


Bearcti Megapola


WATER Beast-Warrior / Tuner / Effect

LV8 2500/700

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster in your hand; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except monsters that have a Level.

(2) If this card is Special Summoned while you control another “Ursarctic” monster: You can target 1 Spell/Trap your opponent controls; destroy it.

All the Main Deck Beast-Warrior-Type “Ursarctic” Monsters are Level 8, with 700 DEF, and are Tuners. Their 2nd effects target the Opponent’s Cards. However, another “Ursarctic” Monster needs to be on the field, in order for their 2nd Effects to go off. So make sure you have another “Ursarctic” Monster on the field, before Special Summoning them.

Since the 1st Effect is a Quick Effect, it’s a good idea to use it during your Opponent’s Turn. That way, when they hit the field, you can use their 2nd Effect to interrupt your Opponent’s plays!

Before moving onto Extra Deck monsters, there is a question to be asked:

If all the Main Deck “Ursarctic” Monsters are either Level 7 or 8, how can you Synchro Summon, when there are no Synchro Monsters above Level 12?

You don’t – because you don’t Synchro Summon Synchro Monsters in the “Ursarctic” archetype!

Ursarctic – Polari


Bearcti Polari


WATER Beast / Synchro / Effect

LV1 700/1000

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Tuner and 1 non-Tuner you control whose Levels differ by 1 to the GY.

You can only use each of this card name’s 1st and 2nd effects once per turn.

(1) If this card is Special Summoned: You can activate 1 “Ursarctic Big Dipper” directly from your Deck.

(2) You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 “Ursarctic” monster from your GY.

This card breaks all the conventions of Synchro Monsters in more ways than one!

  1. Even though it’s a Synchro Monster,it explicitly states that it cannot be Synchro Summoned!
  2. It’s the Synchro Monster with the lowest Level.
  3. Its Summoning Condition is based on not the combined Levels of the Synchro Materials, but rather, by the difference in Level.

If you are wondering how to even Summon this unconventional Synchro Monster in the first place, worry not! Very simply put:

  1. Get an “Ursarctic” Beast and Beast-Warrior-Type Monster on the field.
  2. Send both to the Graveyard.
  3. Special Summon this card.

The “Ursarctic” Beast and Beast-Warrior-Type Monsters are all Level 7 and 8 respectively, so the difference between 7 and 8 is of course, 1!

Don’t be fooled by its cute looks, because it’s an integral card needed to Summon the more powerful “Ursarctic” Synchro Monsters, such as:

Ursarctic – Septen Trion


Bearcti Septen Trion


WATER Beast-Warrior / Synchro / Effect

LV7 3000/700

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster you control whose Levels differ by 7 to the GY.

You can only use this card name’s 2nd effect once per turn.

(1) The effects of all face-up monsters Special Summoned from the Extra Deck that have no Level are negated.

(2) If your opponent Special Summon a monster(s): You can add 1 “Ursarctic” card from your Deck to your hand.

Just like “Ursarctic – Polari ” it cannot be Synchro Summoned. One way to Special Summon this card is to:

  1. Get an “Ursarctic – Polari” and any “Ursarctic” Main Deck Beast-Warrior-Type Monster on the field.
  2. Send both to the Graveyard.
  3. Special Summon this card.

The 1st Effect is all the more reason why you shouldn’t run XYZ and Link Monsters  –  it negates the effects of all monsters  on the field without a Level – including your own. A good card to use against the meta in this day and age, when Links are a thing. Not to mention, against XYZ-centric decks.

Make sure you get an “Ursarctic” Synchro Monster on the field (any), because you’ll need it to activate one of the effects of the next card:

Next stop, Spell:

Ursarctic Big Dipper


Bearcti Big Dipper


Field Spell

(1) Once per turn, if you would Tribute a monster to activate a “Ursarctic” monster’s effect, you can banish 1 Level 7 or higher “Ursarctic” monster from your GY instead.

(2) Each time a monster(s) is Special Summoned, place 1 counter on this card.

(3) Once per turn, if a monster(s) is Special Summoned: You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. You can only activate this effect while there is a “Ursarctic” Synchro Monster on the field.

This card can be activated from the Deck upon the Special Summoning of “Ursarctic – Polari”.

The 1st Effect is pretty good, especially since “Ursarctic” Monsters Special Summon themselves by Tributing Monsters from the hand. This card helps you to avoid losing out on Hand Advantage, albeit Once-Per-Turn.

The 2nd and 3rd Effects work if either player Special Summons a monster. Which means:

  1. This card gets Counters regardless of which player Special Summons a Monster.(However, if 2 or Monsters are Special Summoned simultaneously, this card gets only 1 Counter.)
  2. if you have at least 7 Counters on this card, you can activate the 3rd Effect and take control of one of your Opponent’s Monsters during your Opponent’s Turn!

Unfortunately, the 3rd Effect targets, so you can’t take control of a Monster which cannot be targeted, or is unaffected by card effects. However, with the right timing and decision making, you can use this card’s Effect to interrupt your Opponent’s plays and possibly preventing them from even Summoning such a Monster onto their field in the first place.

The next card can help on that – it’s a Trap!

Ursarctic Quint Charge


Bearcti Quint Charge


Continuous Trap

(1) Once per turn: You can pay 700 LP to activate 1 of these effects;

  • Add 1 “Ursarctic” monster from your GY to your hand.
  • Tribute 2 “Ursarctic” monsters, and if you do, Special Summon 1 “Ursarctic” monster from your Extra Deck, whose Level equals the difference between those monsters’ Levels, ignoring its Summoning conditions.

(2) When your “Ursarctic” Synchro monster is destroyed by battle with an opponent’s attacking monster: You can have your opponent shuffle cards from their hand, field, and GY into the Deck until they have a total of 7.

The 1st Effect is ok.

As for the Effect which allows you to Special Summon an “Ursarctic” Monster from the Extra Deck, it’s the same method as I told you before, in order to Summon “Ursarctic – Polari” and “Ursarctic – Septen Trion”.

Except that the 2 “Ursarctic” Monsters are Tributed, and can be used during your Opponent’s Turn.

If you opt to Special Summon a Beast-Warrior-Type “Ursarctic” Monster during your Opponent’s Turn, you can use the above-mentioned Effect in order to Special Summon a Synchro “Ursarctic” Monster, using that Monster.

Not to mention, Special Summoning during your Opponent’s Turn can help you rack up Counters for “Ursarctic Big Dipper” until you get enough Counters to use its 3rd Effect.

The 2nd Effect (of “Ursarctic Quint Change”) can be game-breaking – if you know when and how to use it.  If you’re willing to take the risk, this is how you pull it off:

  1. Special Summon “Ursarctic – Polari” during your Turn.
  2. Set “Ursarctic Quint Change”.
  3. When your opponent declares an attack on “Ursarctic – Polari”, activate “Ursarctic Quint Change”.

If all goes well, it’ll be too late for your Opponent to redirect their attack target – they have no choice but to attack “Ursarctic – Polari”, and upon its destruction, you can activate the 2nd Effect of “Ursarctic Quint Change”.

Of course, its most effective if your opponent has a powerful board on their side of the field.

That’s it for the “Ursarctic” cards. Since it’s a new archetype, it’s best to run:

Ursarctic Tech Cards


Sacred Sword Of Seven Stars


SacredSwordofSevenStars MAGO EN R 1E


This is a good draw engine. However, Sacred Sword Of Seven Stars can only be used on the Beast-Type “Ursarctic” Monsters, since they are Level 7. Do note that this card can banish a Level 7 Monster from either your hand or face-up on your field. So you could:

  1. Special Summon a Beast-Type “Ursarctic” Monster.
  2. Use its Effect to either add or Special Summon an “Ursarctic” Monster.
  3. Activate “Sacred Sword of Seven Stars”, banishing one of your Beast-Type “Ursarctic” Monsters (in your hand or face-up on your field.)
  4. Draw 2 cards.

The next tech card, however, requires a Beast-Type “Ursarctic” Monster in your GY.

Ayers Rock Sunrise


AyersRockSunrise DLCS EN C 1E


Ayers Rock Sunrise isn’t an amazing tech card, though. The Effect which decreases your Opponent’s Monsters’ ATK only works for Beast, Winged Beast and Plant-Type Monsters in your GY, and since “Ursarctic” Monsters are either Beast or Beast-Warrior-Type, it’s not that effective. So the more Beast-Type “Ursarctic” Monsters you have in your GY, the better.

Do note, however, that this card cannot Special Summon the Extra Deck “Ursarctic” Monsters from the GY, because they are all Nomi Monsters – they can only be Special Summoned by their own effects.


As an archetype, “Ursarctic” is unlikely to make an impact on the meta. “Ursarctic – Septen Trion” can serve as a floodgate against XYZ and Link-centric decks. Then again, it’s very difficult, but not impossible to Summon it in Decks that are not “Ursarctic”.

The rest of the cards are good at best, but not amazing.. If anything, “Ursarctic”  may be a decent anti-meta archetype.

Generally speaking, “Ursarctic” cards, as a whole, are Non-Splashable and are best used in pure “Ursarctic” decks.

Either way, if you want to get into a different take on “Synchro Summoning”, the “Ursarctic” archetype will make its debut on “Deck Build Pack: Ancient Guardians”, which will be in stores for the OCG on March 6 2021.

But the TCG players won’t have to wait for long, because it’ll be released on May 4 2021 in Europe and Oceania, and in the USA the next day. Pre-orders for Ancient Guardians are now open!

Thanks for reading! On a final note:



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