Madolche Deck Profile: The Overview

Madolche is one of those Decks that I’ve known about for a long time, played against a few times, and taken off guard by some of the cool things the Deck can actually do. Being a surprisingly offensive Deck despite the cute artwork, Madolche has quite a few tools at its disposal, both in and out of theme, that can make Madolche a decent rogue option for those not wanting to play a Meta Deck. This Deck Profile, as per usual, will go over the Deck List, the reason for the choices, and how the Deck typically operates. So strap in, grab a bag of your favorite treat, and let’s take a look at Madolche!

Madolche Deck Profile: The Deck List

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Monsters:

Madolche Magileine x3

Madolche Anjelly x3

Madolche Petingcessoeur x3

Madolche Hootcake x2

Madolche Messengelato x2

Madolche Puddingcess

Gadarla, the Mystery Dust Kaiju x3

Alpha, the Master of Beasts x3

Ash Blossom & Joyous Spring x3

Artifact Lancea x3

Spells/Traps:

Madolche Chateau

Madolche Ticket

Madolche Salon x2

Pot of Prosperity x3

Dark Ruler No More x3

Called by the Grave

Harpie’s Feather Duster

Madolche Promenade x2

Extra Deck:

Madolche Queen Tiaramisu x3

Madolche Teacher Glassouffle x3

Madolche Puddingcess Chocolat-a-la-mode x3

Divine Arsenal AA-ZEUS – Sky Thunder

Madolche Fresh Sistart x3

Aussa the Earth Charmer, Immovable

Accesscode Talker

Madolche Deck Profile: How It Works

As I mentioned before, Madolche is a surprisingly offensive strategy that typically looks to go second and beat down your Opponent by breaking boards and going in for an OTK. You run cards such as Madolche Magileine, Madolche Anjelly, and Madolche Petingcessoeur for your starters. You want to see these cards in your hand as often as you possibly can since they will help you kick start your combos. Magileine searches out other Madolche Monsters from your Deck when Normal Summoned, Anjelly tributes herself to get another Madolche from the Deck to the Field, and if you control no Monsters in your Graveyard (Which is the premise of the Archetype), you can Special Summon her from your Hand for free, and get a Summon from the Deck in the process. Seeing any combination of these cards in your Opening hand will be a dream come true, but even opening up one gives you plays with work with.

Madolche Hootcake and Madolche Messengelato, are only ran at two due to them being extenders, not starters. Hootcake is what you are most likely going to be summoning off of Anjelly’s effect Hootcake then banishes her from your Graveyard for another Summon. This is where Messengelato comes in. Gelato gets to search a Madolche Spell or Trap when Special Summoned, but only if there is a Beast-Type Madolche Monster on the Field, which luckily for us, Hootcake is. The final Main Deck Madolche Monster we run is a single copy of Madolche Puddingcess, not because the card itself is particularly powerful, but because she is important for getting a full powered Madolche Puddingcess Chocolat-a-la-mode on the Field. With the advent of Petingcessoeur, this has become infinitely easier to accomplish, as Puddingcess can be summoned right out of the Deck as a Level 4 Monster, allowing you to go into an easy Rank 4 Summon with Puddingcess as Material.

Because the Madolche engine is such a small one, there are a variety of things you can throw in to help stop your Opponent’s plays or break their boards. Hand Traps like Ash Blossom and Artifact Lancea are some great options since searching is such an important part of the game, and Decks like Dinosaur and Eldlich rely on banishing cards for their plays. Kaiju are another great way to help get around things like Red-Eyes Dark Dragoon and Divine Arsenal AA-ZEUS – Sky Thunder, and while Gameciel, The Sea Turtle Kaiju is typically the go-to Kaiju due to its low Atk, however, I’ve opted for the WIND attribute Gadarla, the Mystery Dust Kaiju due to Tri-Brigade running around and being able to lock your Special Summons with Barrier Statue of the Stormwinds. This is also where Alpha, the Master of Beasts comes in.

Alpha is a great card that not only helps you clear boards and bounce your Kaiju back for multiple uses, but it also can potentially synergize with the Madolche cards themselves, specifically Hootcake. Alpha returns any number of Beast, Winged-Beast, and Beast-Warriors to the hand, and as it just so happens, Hootcake is a Beast. Should you decide to bounce Hootcake with Alpha’s effect while Madolche Ticket or Madolche Salon are on the field, this will actually trigger their effects. Something to keep in mind!

The Spell and Trap line-up is next, and there really isn’t much to say about most of them. The Madolche Spells and Trap, while useful for taking advantage of their effects and giving you some benefits, aren’t exactly play starters and thus can be potentially dead, especially should you draw multiples, so only running 1-2 copies of each is for the best. Cards like Dark Ruler No More and Harpie’s Feather Duster are great going second cards and Called by the Grave is great for turning off Hand Traps. The most important Spell in the Deck, however, and a great indirect boost to Madolche, is Pot of Prosperity. For Madolche, this is an infinitely better option compared to Pot of Extravagance, as getting to choose what cards you banish from your Extra Deck instead of having it happen at random allows you to make sure you still have decent Xyz plays to go into. Allowing you to go 6 cards deep into your Deck really helps Madolche search for key pieces of the strategy, or can help you fetch a useful Handtrap or Kaiju should you need them and honestly, is a huge buff for the strategy.

I know this has been a long overview but we are almost done! The Extra Deck for Madolche doesn’t need to be complicated. The plan is to try and get cards like Madolche Fresh Sistart on the Field to protect your Spells and Traps, while also trying to get Madolche Queen Tiaramisu on the field not only for removal but as a mid-way to get into Chocolat-a-la-Mode. Madolche Teacher Glassouffle is our main going first option and if you can get her on Field while also having your other Monsters on the Field, can provide some protection. We run three copies of all of these Monsters, not because you’ll be going into three every duel, but mostly as fodder for Prosperity. That is also basically why Aussa the Earth Charmer, Immovable is here, but hey, she can be useful for the Mirror Match. Finally, AA-Zeus is in this Deck because, as long as you didn’t use Petingcessoeur, it can be a great option to go into using a Tiaramisu or a Chocolat-a-la-Mode that had previously attacked. Similar situation with Accesscode Talker, as it can be a great way to finish out games and get some more removal on the Field.

Madolche Deck Profile: The Conclusion

Madolche have a lot going for them. A compact engine that allows for experimentation in the non-Madolche cards you run, some seriously powerful plays that can snowball out of control should they not be kept in check, and access to some indirect support that can be abused by the Archetype that can help with consistency, OTKing, and Removal. Overall, I really like Madolche, and I think that they are just one of those Yu-Gi-Oh! Decks that are only one or two cards away from being obscenely broken. For now, though, I’d say that they can be a strong Rogue contender, especially if your Opponent has never really seen what Madolche can do. The Deck is fun, cute, and while cards like Alpha, Zeus, and Prosperity may turn some people off, they aren’t needed to make the Deck function at all. If you are looking for something a little different and still have the power to go off on your Opponent, make sure to give Madolche a chance. Just be careful, too many sweets can be bad for your health.

Thanks for checking our Madolche Deck Profile, make sure to let us know in the comments below what you think of our decklist!

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