Flundereeze Archetype

Flundereeze Archetype: The Introduction

Finally! You guys have no idea how long I have been waiting for a full, new Archetype to be revealed! With so many sets supposed to be coming out in the near future, you would think Konami would be showing us more stuff. Well, now my wish has been granted with the reveal of a brand new Archetype coming out of Burst of Destiny, the adorable, the strange, and the fascinating…Flundereeze Archetype! Now, Flundereeze seems to be an Archetype that relies heavily on the Tribute Summon mechanic as well as mixing it with a bit of banishing, for a Winged-Beast deck we’ve never really seen before. Trust me, there will be no splashing Tri-Brigade into this Deck! Not sure what I mean? Well, let’s take a look at the cards then. You’ll see what I mean.

Flundereeze Archetype: The Cards

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Flundereeze x Robina
Level 1 WATER Winged Beast Effect Monster
ATK 600
DEF 1200
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Now, let me make something clear here first and foremost: All of the low level Flundereeze Monsters share their 2nd and 3rd effects with each other, so you won’t hear me touching upon those after this initial mention for Robina.

Alright, with that little note out of the way, let’s take a look at Robina, shall we? This card acts as both a Stratos and Double Summon for the Archetype, searching out any of your lower Level Flundereeze Monsters and then Normal Summon right after. What’s cool about Robina though, is that you don’t have to Normal Summon the Monster you searched. You can, in fact, Normal Summon any Winged-Beast Monster that is in your hand once the first effect resolves. Now thank goodness for the effect of this card that states you can’t Special Summon the turn you activate this effect, or Robina just might be busted in something like Lyrilusc which already has been given some crazy cards to work with recently.

The second and third effect are the shared effects among the smaller Flundereeze Monsters. Robina may banish itself once it leaves the field, but no worries, as it will just recur itself once you Normal Summon a Winged-Beast monster, allowing you to just Normal Summon Robina and repeat the process all over again! This is a mandatory three-of, no If’s, and’s, or but’s.

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Flundereeze x Eaglen
Level 1 WIND Winged Beast Effect Monster
ATK 800
DEF 1000
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Eaglen is almost identical to Robina in every way, with the sole exception that instead of searching out a Level 4 or lower Winged-Beast Monster, Eaglen searches out any Level 7 or higher Winged-Beast. Same Normal Summon effect, same restriction of Special Summons, and same banishing and recurring effect. The obvious combo here is that you want to Summon Robina to search out Eaglen, then Summon Eaglen and search for one of your Boss Monsters. You would then use both Eaglen and Robina as Tribute fodder for the Boss Monster you just searched. Seems like a solid game plan, and if you pull it off you will certainly be flying like an Eaglen. Run 3.

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Flundereeze x Strich
Level 1 WATER Winged Beast Effect Monster
ATK 700
DEF 1100
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can target 1 card in either GY; banish it, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

At first glance, Strich looks like a pretty solid card. Being able to Banish a card from either Graveyard on Summon and then immediately Normal Summon a Winged-Beast after. This can certainly help get rid of problem cards from your Opponent’s Graveyard, but when you take a closer look you realize that Strich is just a worse D.D. Crow, which ironically enough is searchable with Robina (Man, talk about awkward). Honestly, this isn’t a bad card, especially when paired with a Trap Card we will talk about in a little bit but…just run 3 copies of D.D. Crow. When it comes to this angry Ostrich, I’d say run 1-2 max. The extra Normal Summon is of course, fantastic, but certainly more situational than Robina and Eaglen and as I said before…D.D. Crow does the same thing, just better.

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Flundereeze x Toccan
Level 1 WIND Winged Beast Effect Monster
ATK 500
DEF 1300
You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects.
(1) If this card is Normal Summoned: You can target 1 of your banished “Flundereeze” cards; add it to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster.
(2) If this face-up card leaves the field, banish it.
(3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Toccan is your basic recycle card, recycling your banished resources while giving you your Archetype wide extra Normal Summon. I certainly like Toccan more than Strich, but that really isn’t saying much. Considering that your smaller Flundereeze Monsters already return themselves back to your Hand when you Normal Summon, you will most likely be recycling your support cards, or your Boss Monsters. So yes, not a terrible card, better than the last, but I wouldn’t run more than 2.

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Flundereeze x Empen
Level 10 WIND Winged Beast Effect Monster
ATK 2700
DEF 1000
(1) If this card is Tribute Summoned: You can add 1 “Flundereeze” Spell/Trap from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster.
(2) While this Tribute Summoned monster is in on the field, your opponent’s Special Summoned monsters in Attack Position cannot activate their effects.
(3) If this card battles an opponent’s monster, during damage calculation: You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved, until the end of this turn.

It’s a Penguin…but it’s not Penguin support…

ANYWAY. Empen is our first Boss Monster of the Archetype, and honestly is a pretty cool bird (See what I did there?). Despite being a Boss Monster, Empen actually shares the smaller Flundereeze effects of gaining an extra Normal Summon when it’s summoned after you’ve searched a Flundereeze Spell or Trap of course.

Empen’s second effect is a Floodgate-type effect, stopping your Opponent’s Special Summoned Monsters from activating their effects, as long as they are in Attack Position. Truth be told, I’m sort of on the fence with this effect. While I like the fact that it stops your opponent from being able to activate effects instead of simply negating them, what I don’t like is the fact that the Monster’s need to be in Attack Position. While this blanket stops Link Monsters, Monsters that can be Special Summoned in Defense Position don’t really need to worry about Empen. Sure, it has a decent-sized 2700 Atk stat, but if you’re, let’s say Ultimate Conductor Tyranno, you’re gonna have no problem flipping Empen down for another one of your Dino buddies to run into that measly 1000 Def. Of course, this is just an example of something that could happen, but you get the idea.

Alright, so the third effect is sort of mediocre. Don’t get me wrong, the fact that Empen can basically get over anything that’s actually larger than it, it’s obvious that this Archetype is not a Deck that is gonna be out for your Life Points. It’s a more stun-oriented Deck, so getting rid of your Opponent’s Monsters by battle isn’t exactly on top of your priority list. But hey, I suppose you could just think of this effect as a little bonus. I’d say run 2, due to its searchability. You wouldn’t want to brick now, would you?

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Flundereeze x Snowl
Level 10 WATER Winged Beast Effect Monster
ATK 2900
DEF 800
(1) Once per turn, if you control this Tribute Summoned card: You can can activate this effect; you can conduct 3 Normal Summons/Sets this turn, not just 1.
(2) While this Tribute Summoned monster is on the field, if your monster attacks a Defense Position monster, inflict piercing battle damage.
(3) Once per opponent’s turn (Quick Effect): You can banish 1 card from your hand; change all opponent’s Special Summoned monsters to face-down Defense Position.

Our second, and last Boss Monster in the Flundereeze Archetype, we see a possible future in which Hedwig does not sacrifice herself for Harry and instead lives as a free bird.

In all seriousness, Snowl is just…well sort of insane. You see, Snowl lets you *checks notes* Normal Summon 3 times each turn instead of just once. And that’s not just Winged-Beasts. You can just Normal Summon whatever you want three times (Why do I see this being played in True Draco and Monarchs? Lord help us).

Snowl’s second and third effects work together as well as with Empen, giving all your Monster Piercing Damage while also turning all of your Opponent’s Special Summon Monsters into face-down Defense Position. Yeah, it’s Book of Moon for all Special Summoned Monsters that gives Piercing to all your Monsters. I’m REALLY gonna see this in other Tribute-focused Archetypes, aren’t I? Again, run 2 due to searchability and bricking and whatnot.

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Flundereeze and the Mysterious Map
Field Spell Card
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) During your Main Phase: You can reveal 1 Level 1 “Flundereeze” monster in your hand, and if you do, banish 1 “Flundereeze” card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster.
(2) If your opponent Normal Summons a monster, you can: Immediately after this effect resolves, Normal Summon 1 “Flundereeze” monster.

Normal Summoning. That is the name of the game. Have you ever played Yu-Gi-Oh and decided that you just don’t have enough Normal Summons at your disposal? Well, then Flundereeze and the Mysterious Map is the Field Spell for you. Despite having a near-infinite supply of Normal Summons already at your disposal, this Field Spell basically tells you to just keep Summoning those Monsters, on your turn or even your Opponent’s turn. Now admittedly, this is another way to make Strich live on your Opponent’s turn should they Normal Summon a Monster, but the better way to utilize this would be to summon one of your Boss Monsters on their turn, either turning off all of their Special Summoned effects, or simply using Book of Moon. Regardless of how you use this card, I’d say it’s a staple 3 of in this Deck for sure. This is your map to victory.

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Flundereeze and the Unknown Wind
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) You can conduct a Tribute Summon that requires 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon).
(2) During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of the Deck in any order, then draw the same number of cards.

The Monarchs Storm Forth and Moray of Greed in the same card? Yeah, that’s basically what this is. Unknown Winds is one of those cards that other Archetypes would kill for. It’s non-targeting, non-destruction removal when you want to Tribute Summon a Monster that needs 2 Tributes (This isn’t locked into Flundreeze Monsters BTW, keep that in mind). Oh, and that’s not a once-per-turn effect either just to let you know. If your hand is bricked with too many high level WInged-Beast Monsters (Again, NOT Flundereeze specific) just place them on the bottom of the Deck and draw 2. I think this card is stupid, in the best way possible. Run 2-3, depending on space. It IS searchable after all.

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Flundereeze and the City of Dreams
Normal Trap Card
You can only use the 2nd effect of this card’s name once per turn.
(1) During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster.
(2) If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position.

Have you ever thought that some cards basically let you play on your Opponent’s turn or vise-versa? Well, this card literally lets you do that. Why go through all the trouble of Normal Summoning on your Turn when you can just flip this Trap Card upon your Opponent’s Turn and just Summon an army of birds while they sit there wondering when they will get a turn. Really though, this card is a great way to snowball your Field out of control should you have the right Flundereeze in hand when you activate this. If you hadn’t already managed this on your own turn, you can easily get both Snowl and Empen on the Field with this to cause major havoc for your Opponent. Not to mention that after you use City of Dreams, if you do end up Summoning Empen or Snowl, you can banish it from your Grave to Book of Moon all of your Opponent’s Monsters, not just the Special Summoned ones. Sure, this doesn’t affect Links but if you have Empen on the Field, that really won’t matter. Run 3 and your dreams truly will come true.

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Flundereeze and the Scary Sea
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a face-up Tributed Summoned monster and no Special Summoned monsters, and your opponent would Special Summon a monster(s): Your opponent cannot Special Summon monsters for the rest of this turn, but they can conduct 3 Normal Summons/Sets this turn, not just 1, also negate the Summon, and if you do, return that monster(s) to the hand.

Not going to lie, I’m really not sure how I feel about this card. On one hand, a mini Solemn Strike that also stops your Opponent from Special Summoning for the rest of the turn is really nice, and can certainly stop most, if not all Combo Decks in their place. On the other hand…it lets your Opponent Normal Summon 3 times that turn, and as Sonic the Hedgehog would say “That’s No Good.” I feel like this card is incredibly match-up dependent. You are really going to want to see this card when you are facing Combo Decks as mentioned before, since Normal Summoning without being able to use those Monster for Link, Synchro, Xyz or Fusion Materials. On the other hand, giving two extra Normal Summons could spell disaster for you when used against certain other Decks. Overall, I’d run 1 copy of this card in your Main Deck, and side accordingly.

Flunderbeeeze Archetype: The Techs/Builds

As always, I like to go over certain cards that I think could fit well into a new Archetype. However, I’m gonna do something a little different here. For some of these, I’m going to be separating them into mini-tiers, whether they work well with Robina or Eaglen, since they are the most generic searchers in the Deck.

Techs: Robina

Barrier Statue of the Stormwinds - Yugipedia - Yu-Gi-Oh! wiki

Tired of seeing Barrier Statue of the Stormwinds in any Deck that can make Simorgh? No? Well, don’t worry, because you can easily get Stormwinds out in this Deck without Simorgh! No, seriously. Being a level 4 WInged-Beast, Stormwinds can not only be searched out easily by Robina, but you can also Normal Summon it at any time you want with the amount of extra Normal Summons you get in this Deck. You can even Summon this bad boy on your Opponent’s Turn with Mysterious Map and City of Dreams. Yeah, it looks like we will be seeing a lot more of this card in the near future…

D.D. Crow - Ra Yellow Mega Pack, YuGiOh - Online Gaming Store for Cards, Miniatures, Singles, Packs & Booster Boxes

As I mentioned while talking about Strich, D.D. Crow is easily searched out by Robina. The fun thing about this is, if you already have a copy of Eaglen in your Hand, you can just use Robina to search out D.D. Crow and save it for your Opponent’s turn while you get to Normal Summon Eaglen. D.D. Crow is going to be a powerful tool for this Archetype, and I highly suggest running it.

Techs: Eaglen

Dark Simorgh - Yugioh | TrollAndToad

Now Dark Simorgh may seem like an odd choice for this Archetype, and I’m not suggesting you should run this in your Main Deck. However, Dark Simorgh could be a great Side Deck option for when you are facing backrow heavy Decks and know you are going first. Simorgh doesn’t need to be Special Summoned, and using the combo of Robina -> Eaglen -> Tribute Summon, you should very easily be able to search out, and then summon Simorgh, locking your Opponent out of basically playing their deck (Unless of course they something like Imperm to negate Simorgh). I’d say this is worth testing as a Side Deck Tech for sure.

Raiza the Mega Monarch - Card Information | Yu-Gi-Oh! Database

Raize the Mega Monarch is an interesting option for removal. Stacking your Opponent’s Deck with cards that may be unfavorable for them to draw during their next turn can be a devastating effect to pull off, especially on your Opponent’s turn. Another great thing about Raiza is the fact that you can actually get its third, situational effect off quite easily since a few of your Flunderbreeze Monsters are WIND Attribute. Not to mention that Raiza has a really nice 2800 ATK, putting it right in the middle of Empen and Snowl.

Generic Techs:

Vanity's Ruler - Card Information | Yu-Gi-Oh! Database

This spot could really go to the Majesty’s/Vanity’s Monsters. Now having a non Winged-Beast Tribute Summon may seem like an odd choice for this Deck, and maybe it is. But considering that both Snowl and Unknown Wind don’t come with restrictions on WHAT you can summon using their effects, having a copy of Vanity’s Ruler handy could really mess up your Opponent since you know…you stop them from playing basically. It’s evil, but it fits oh so well in this Deck if used properly.

Domain of the True Monarchs - Maximum Gold, YuGiOh - Online Gaming Store for Cards, Miniatures, Singles, Packs & Booster BoxesR/F] Reign Eternal! The Monarchs Storm Forth! (Post-SD) : yugioh

You often see a small Monarch package in many Decks that have a heavy emphasis on Tribute Summoning, such as Monarchs themselves, and True Draco. I think that Flunderbreeze could also make use of these cards. Domain of the True Monarchs is a great card for any build not running an Extra Deck, though having it does conflict with Mysterious Map since both are Field Spells. However, if you opt to not run cards like Pot of Extravagance or Prosperity, then Domain could be an option for you. Another card that you should absolutely be running no matter in my opinion, is The Monarchs Erupt (As long as you aren’t running an Extra Deck). This is a great Stun card to flip on your Opponent’s turn, shutting off all their effects as long as you control a Tribute Summoned Monster. Unless your Opponent is running some decent Backrow hate, this is not going to be an easy card to get over.

Superdreadnought Rail Cannon Gustav Max - Legendary Duelists: Sisters of the Rose, YuGiOh - Online Gaming Store for Cards, Miniatures, Singles, Packs & Booster BoxesSuperdreadnought Rail Cannon Juggernaut Liebe - Legendary Duelists: Sisters of the Rose, YuGiOh - Online Gaming Store for Cards, Miniatures, Singles, Packs & Booster Boxes

Ok, this is going to seem like a really odd choice, but if you do opt to run an Extra Deck, having access to Gustav Max and Liebe can really help close out games. Both of your Boss Monsters are Level 10, giving you access to a Rank 10 Xyz pool should you not summon them on your turn (Or have them survive until your next turn). Max can burn your Opponent for those last couple thousand Life Points they may have, or even help you when you are going into time. On the other hand, Ranking up into Liebe can be a devastating Win Condition should Max not be able to finish the job alone. I think these are cards that should be considered in running in any Deck that has access to Rank 10 Xyz Monsters. Not a necessity for sure, but if you are going the Extra Deck route for this deck, I’d say throw these guys in. Just in case.

Flunderbreeze Archetype: The Conclusion

I really, really like this Archetype. I think that the artwork is really cute, the effects are nuts, and the different ways you can screw your Opponent over are numerous and horrifying. This Deck certainly has a lot of potential as a Stun Deck, and depending on how the Meta shapes up by the time Burst of Destiny is released, I could see this Deck being a powerful Rogue pick at worst, and a scary Meta Deck at best. Expect a Deck Profile from me on these guys as soon as I am able to because this is certainly a Deck I will be messing around with.

But tell me in the comments below, what are your thoughts on Flunderbreeze? Do you think I’m overhyping these Birds of a Feather? Or are they going to be our new Avian Overlords? I would love to hear your opinions!

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