Yusei Fudo

yusei fudo duel links

Yusei Fudo

Competitions
Duel Links Character Series
Seasons
Season 1
n/atot
DLCS Won
100.0avg
Win Rate

Though calm and collected, no one can deny that a burning fire rages in Yusei’s heart. Through his bond of friendship and his destiny as a Signer, Yusei has saved the world countless times. His Junk Deck focuses on low Level monsters, but he extracts their full potential through Synchro Summoning. His go-to monster is the Signer Dragon “Stardust Dragon”.

How To Unlock Yusei Fudo In Duel Links

To unlock Yusei Fudo in Duel Links, players must reach stage 10 in the Yu-Gi-Oh DM world, this will trigger his character unlock mission and subsequently unlock the 5Ds world:

  • Summon WIND attribute monsters 10 time(s) in total

DLCS DECK REQUIREMENTS

Must have atleast 5 cards that Yusei Fudo has a voiceline for in main deck and atleast 1 “Junk Warrior” or 1 “Stardust Dragon” in extra deck

ALL YUSEI FUDO SKILLS

Mark of the Dragon – Head
At the beginning of the Duel, add 2 “Junk Synchron” to your deck and 1 “Stardust Dragon” to your Extra deck.
Level 1
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Level 13
ATK Booster: Synchro Warriors
Until the end of your turn, “Warrior” Synchro monsters you control gains 100 ATK x their level. This skill can be used once per turn.
Level 20
ATK Booster: Level 2
Level 2 or lower monsters you control gains 200 ATK.
Drop
Tuning
Can be used when your Life Points decrease by 1000. Instead of conducting your normal draw, draw 1 ‘Synchron’ Tuner Monster of your choice from your Deck. Then, send the top card of your Deck to the Graveyard. If you began the Duel with 3 or more ‘Junk’ Effect Monsters in your Deck, add ‘Speed Warrior’ from outside of your Deck to your Graveyard. This Skill can only be used once per Duel.
Event / LM
Angel Baton
Can only be used on your 4th turn. instead of conducting your normal draw, draw 2 cards and send 1 card from your hand to the Graveyard.
Event / LM
LP Boost Alpha
Increases starting Life Points by 1000.
Drop
Draw Sense: DARK
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster.
Drop
Draw Sense: WIND
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WIND-attribute monster.
Drop
Draw Sense: Low-Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower.
Drop
Reinforcements
Can be used each time your Life Points decrease by 1500. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.
Drop
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster’s level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Drop
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster’s level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Drop
Level Tuning
Can be used if your Life Points are at 2000 or below. Select 2 monsters on your side of the field and declare a monster level between 1 and 4. The selected monsters’ levels will be equal to the number you declared. This Skill can only be used once per Duel.
Drop
Tunermorph: Normal
Reveal 1 Tuner monster in you hand and select a Normal Monster on your side of the field. The selected monster is treated as a Tuner monster. This Skill can only be used once per Duel.
Drop
Majestic Light
Can be used by returning 1 Tuner monster in your hand to your Deck. Play ‘Majestic Dragon’ from your Deck. This Skill can only be used once per turn.
Event / LM
Majestic Guardian
Activates when you Synchro Summon ‘Majestic Star Dragon’ or ‘Majestic Red Draogn’. The Summoned monster will not return to your Extra Deck by its effect until the beginning of your next turn.
Event

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