Yugi’s eternal rival and president of KaibaCorp – the world’s leading gaming conglomerate. Extremely proud and confident, Kaiba will stop at nothing to become the greatest Duelist in history. Kaiba’s signature monster is the legendary “Blue-Eyes White Dragon”.
How To Unlock Seto Kaiba In Duel Links
Players can unlock either Seto Kaiba or Yami Yugi as their starting character when they first begin Duel Links. If you choose Yami Yugi as your starting character, to unlock Seto Kaiba, players must reach stage 15 in the DM world, this will trigger his character unlock mission:
- Play as Yami Yugi and win 1 Duel(s) against Seto Kaiba at level 30 in Duel World
- Use a Spell Card 5 time(s) in one Duel
- Collect 10 cards
- Use Dark Magician 1 time(s)
DLCS DECK REQUIREMENTS
Must have atleast 1 “Blue-Eyes White Dragon” or 1 “Vampire Lord” or 1 “Obelisk the Tormentor” in main deck (5 total cards that Kaiba has a voiceline for in main deck)
ALL SETO KAIBA SKILLS
Peak Performance | Begin Duel with the Field Spell “Mountain” activated. | Level 4 |
Beatdown | This turn, the ATK of all face-up Level 5 or higher monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn. | Level 13 |
Draw Sense: High-Level | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher. | Level 20 |
Heavy Starter | If you have 3 or more Level 5 or higher monsters with different names in your Deck, you will have an improved chance of having a Level 5 or higher monster in your starting hand. | Drop |
Restart | Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. | Drop |
LP Boost Alpha | Increases starting Life Points by 1000. | Drop |
Balance | Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. | Drop |
LP Boost Beta | Increases starting Life Points by 1500, reduces hand by 1 card. | Drop |
LP Boost Gamma | Increases starting Life Points by 2500, reduce hand by 2 cards. | Drop |
Draw Sense: WATER | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WATER-attribute monster. | Drop |
Draw Sense: WIND | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WIND-attribute monster. | Drop |
Draw Sense: LIGHT | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster. | Drop |
Draw Pass | In the Draw Phase, instead of doing a normal draw, recover 300 Life Points. This Skill can only be used three times per Duel. | Drop |
Draw Sense: Spell/Trap | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of confucting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names. | Drop |