How To Unlock Sartorius In Duel Links
To unlock Sartorius in Duel Links, players must reach Stage 6 in the GX World. This will trigger his character unlock mission:
- Collect 5 LIGHT Attribute Cards
- Summon Armed Dragon LV7 1 time(s) in 1 Duel against Sartorius using Chazz Princeton
- Summon Ultimate Tyranno 1 time(s) in 1 Duel against Sartorius using Tyranno Hassleberry
- Summon Destiny HERO – Plasma 1 time(s) in 1 Duel against Sartorius using Aster Phoenix
- Reduce your opponent’s LP to 0 by inflicting battle damage with Elemental HERO Neos in a Duel against Sartorius at level 30 using Jaden Yuki
DLCS Deck Requirements
Must have atleast 1 “Arcana Force EX – The Light Ruler” in main deck (5 total cards that Sartorius has a voiceline for in main deck)
ALL SARTORIUS SKILLS
Reversal of Fate
Select 1 ‘Arcana Force’ monster you control. That monster’s effect is now treated as the opposite coin toss result. This Skill can be used twice per Duel.
Draw Sense: LIGHT
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster.
At the beginning of your first Turn, ‘Light Barrier’ is set on your Field Zone.
Master of Destiny
When you toss a coin, the result will always be heads for the first 3 coin tosses. Your first Normal Draw will be skipped. This Skill will only activate if you begin the Duel with a Deck that has 7 or more cards with different names that require coins tosses. (Extra Deck does not count.)
Right Side Up!
When you toss a coin for an ‘Arcana Force’ monster’s effect, the result will always be heads.
Three Lord Pillars
If your Deck contains both ‘The Spiritual Lord’ and ‘The Sky Lord’, begin the Duel with ‘The Material Lord’ Set in your Spell & Trap Zone.
Event / LM
At the beginning of the Duel, shuffle any number of ‘Arcana Force’ monsters from your hand into the Deck. Then, draw that same number of cards.
Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Draw Sense: High-Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.
Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand.
If you have 3 or more Level 5 or higher monsters with different names in your Deck, you will have an improved chance of having a Level 5 or higher monster in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
LP Boost Alpha
Increases starting Life Points by 1000.
LP Boost Beta
Increases starting Life Points by 1500, reduces hand by 1 card.