Sartorius duel links
Sartorius Kumar

Sartorius

Sartorius not only serves as Aster Phoenix’s manager, but he’s also a fortuneteller. With the ability to manipulate destiny, he controls his Arcana Force monsters’ effects at will. Corrupted by the malevolent Light of Destruction, Sartorius sets out to conquer the world. But after losing to Jaden Yuki in a Duel, he is freed from its evil force… or is he?

0DLCS Won
Win Rate
50%
3.0
Match Losses
in all time
3.0
Match Wins
in all time
6.0
Matches Played
in all time

How To Unlock Sartorius In Duel Links

To unlock Sartorius in Duel Links, players must reach Stage 6 in the GX World. This will trigger his character unlock mission:

  1. Collect 5 LIGHT Attribute Cards
  2. Summon Armed Dragon LV7 1 time(s) in 1 Duel against Sartorius using Chazz Princeton
  3. Summon Ultimate Tyranno 1 time(s) in 1 Duel against Sartorius using Tyranno Hassleberry
  4. Summon Destiny HERO – Plasma 1 time(s) in 1 Duel against Sartorius using Aster Phoenix
  5. Reduce your opponent’s LP to 0 by inflicting battle damage with Elemental HERO Neos in a Duel against Sartorius at level 30 using Jaden Yuki

DLCS Deck Requirements

Must have atleast 1 “Arcana Force EX – The Light Ruler” in main deck (5 total cards that Sartorius has a voiceline for in main deck)

ALL SARTORIUS SKILLS

Reversal of Fate
Select 1 ‘Arcana Force’ monster you control. That monster’s effect is now treated as the opposite coin toss result. This Skill can be used twice per Duel.
Level 4
Draw Sense: LIGHT
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster.
Level 13
Light Barrier
At the beginning of your first Turn, ‘Light Barrier’ is set on your Field Zone.
Level 20
Master of Destiny
When you toss a coin, the result will always be heads for the first 3 coin tosses. Your first Normal Draw will be skipped. This Skill will only activate if you begin the Duel with a Deck that has 7 or more cards with different names that require coins tosses. (Extra Deck does not count.)
Drop
Right Side Up!
When you toss a coin for an ‘Arcana Force’ monster’s effect, the result will always be heads.
Drop
Three Lord Pillars
If your Deck contains both ‘The Spiritual Lord’ and ‘The Sky Lord’, begin the Duel with ‘The Material Lord’ Set in your Spell & Trap Zone.
Event / LM
Arcana Swap
At the beginning of the Duel, shuffle any number of ‘Arcana Force’ monsters from your hand into the Deck. Then, draw that same number of cards.
Drop
Balance
Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Drop
Draw Sense: High-Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.
Drop
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.
Drop
Restart
Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand.
Drop
Heavy Starter
If you have 3 or more Level 5 or higher monsters with different names in your Deck, you will have an improved chance of having a Level 5 or higher monster in your starting hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Drop
LP Boost Alpha
Increases starting Life Points by 1000.
Drop
LP Boost Beta
Increases starting Life Points by 1500, reduces hand by 1 card.
Drop

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