Jaden Yuki

jaden yuki duel links

Jaden Yuki

Competitions
Duel Links Character Series
Seasons
Season 1
0tot
DLCS Won
50.0avg
Win Rate

Jaden is ready to get his game on at the premier Dueling school in the world – Duel Academy! But his less-than-stellar grades place him in Slifer Red, the lowest-ranked dorm. Still, that won’t discourage him from using his super sweet Dueling instincts and his Elemental HERO Deck to make the grade. His go-to monster, Elemental HERO Neos, enhances his Fusion skills – but what sets him further is his ability to speak with the spirits that live inside his cards.

How To Unlock Jaden Yuki In Duel Links

To unlock Jaden Yuki in Duel Links, players must reach stage 8 in the Yu-Gi-Oh DM world, this will trigger his character unlock mission:

  • Summon Warrior-Type Monster(s) 10 time(s) in total

DLCS DECK REQUIREMENTS

Must have atleast 1 “Elemental Hero Neos” or 1 “Elemental Hero Flame Wingman” in deck (5 total cards that Jaden has a voiceline for in main deck)

ALL JADEN YUKI SKILLS

Where the Heroes Dwell
Can be used after your Life Points are at 3000 or below. Play the Field Spell “Skyscraper.” If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.
Level 4
Fusion Time!
Can be used when Life Points decrease by 1000. Return 1 card from your hand to your Deck and add ‘Polymerization’ to your hand from outside of your Deck. Then, you can add 1 Level 4 or lower ‘Elemental HERO’ Normal Monster to your hand from your Graveyard. This Skill can only be used once per Duel.
Level 13
Reinforcements
Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck and draw a random Warrior-Type monster.
Level 20
Miracle Draw
If there is an “Elemental HERO” monster in your graveyard, your normal draw on your 3rd Draw Phase will become “Pot of Greed”.
Event
Neo Space!
Begin Duel with the card “Neo Space” activated.
Event / LM
Hero Flash!!
Once every 2 of your turns, at the beginning of the turn, add to your hand 1 of the following cards (in the order listed below) from outside of your Deck: ● 2nd Turn: H – Heated Heart ● 4th Turn: E – Emergency Call ● 6th Turn: R – Righteous Justice ● 8th Turn: O – Oversoul ● 10th Turn: Hero Flash!! This Skill will only activate if you Duel using a Deck that has 4 or more ‘HERO’ Normal Monsters in your Deck.
Event / LM
Miracle Fusion Time!
Can be used if your Life Points are at 2000 or below. Instead of conducting your normal draw, “Miracle Fusion” is added to your hand from outside of your Deck. This skill can only be used once per Duel.
Drop
Restart
Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Drop
LP Boost Alpha
Increases starting Life Points by 1000.
Drop
LP Boost Beta
Increases starting Life Points by 1500, reduces hand by 1 card.
Drop
Draw Sense: DARK
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster.
Drop
Draw Sense: LIGHT
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster.
Drop
Grit
If you had 4000 or more Life Points at the start of that turn, your Life Points will not fall below 1 for one time only. When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn. This Skill will only activate once per Duel.
Drop
The Tie that Binds
Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.
Drop
Draw Sense: FIRE
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random FIRE-attribute monster.
Drop
Draw Sense: WIND
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WIND-attribute monster.
Drop

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