Goes by many names: The King, The Master of Faster, even Signer. But Yusei’s friend is also his chief rival. Full of pride, Jack won’t rest until he defeats Yusei to regain the Turbo Dueling crown. His Dueling style is to crush his opponents with overwhelming force. His ace monster is the legendary Signer Dragon “Red Dragon Archfiend”.
How To Unlock JACK ATLAS In Duel Links
To unlock Jack Atlas in Duel Links, players must reach stage 6 in the Yu-Gi-Oh 5Ds world, this will trigger his character unlock mission:
- Summon Stardust Dragon 1 time(s) while playing as Yusei Fudo, in a Duel against Jack Atlas
- Inflict 1,000 or more points of effect damage in one Duel against Jack Atlas
- Use a Trap Card 4 time(s) in one Duel using Yusei Fudo
- Inflict 3,000 or more points of battle damage with a single attack in a Duel against Jack Atlas at level 30 using Yusei Fudo
- Reduce your opponent’s LP to 0 by inflicting battle damage with Stardust Dragon in a Duel against Jack Atlas at level 30 using Yusei Fudo
DLCS DECK REQUIREMENTS
Must have atleast 5 cards that Jack Atlas has a voiceline for in main deck and atleast 1 “Red Dragon Archfiend” in extra deck
ALL JACK ATLAS SKILLS
Mark of the Dragon – Wings
At the beginning of the Duel, add 2 “Dark Resonator” to your Deck. Then, add 1 “Red Dragon Archfiend” to your Extra Deck.
If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
King of the Archfiends
Until the end of the turn, 1 “Archfiend” Synchro Monster on your side of the field will gain 100 ATK times its level. This Skill can only be used once per turn.
Might of the King
Can be used if you control a “Red Dragon Archfiend”. Return 1 card from your hand to your Deck; then, randomly add 1 “Scarlet Security”, “Red Dragon Vase”, or “Crimson Fire” to your hand from outside of your Deck. This Skill can only be used once per Duel.
Can be used by returning 1 Tuner monster in your hand to your Deck. Play “Majestic Dragon” from your Deck. This Skill can only be used once per turn.
Activates when you Synchro Summon “Majestic Star Dragon” or “Majestic Red Dragon.” The Summoned monster will not return to your Extra Deck by its effect until the beginning of your next turn.
Can be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
LP Boost Alpha
Increases starting Life Points by 1000.
LP Boost Gamma
Increases starting Life Points by 2500, reduce hand by 2 cards.
Draw Sense: DARK
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster.
Draw Sense: FIRE
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random FIRE-attribute monster.
Draw Sense: High-Level
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.
If you had 4000 or more Life Points at the start of that turn, your Life Points will not fall below 1 for one time only. When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn. This Skill will only activate once per Duel.
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster’s level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Can be used if your Life Points are at 2000 or below. Select 2 monsters on your side of the field and declare a monster level between 1 and 4. The selected monsters’ levels will be equal to the number you declared. This Skill can only be used once per Duel.