Ishizu Ishtar is a descendant of the Gravekeeper family who have safeguarded the Millennium Items. She is determined to rescue her younger brother Marik from the darkness that has overtaken him. The power of her Millennium Necklace allows her to see the future.
How To Unlock Ishizu Ishtar In Duel Links
To unlock Ishizu Ishtar, players must summon “Light” attribute monsters 200 time(s). This will trigger her character unlock mission:
- Win 1 Duel(s) against Ishizu Ishtar at Level 30 in Duel World.
- Win a Duel against Ishizu Ishtar with at least 6,000 LP remaining.
DLCS DECK REQUIREMENTS
Must have atleast 5 cards that Ishizu Ishtar has a voiceline for in main deck
ALL ISHIZU ISHTAR SKILLS
Draw Pass | In the Draw Phase, instead of doing a normal draw, recover 300 Life Points. This skill can only be used three times per Duel. | Level 4 |
Fairy’s Smile | If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points. | Level 13 |
Prescience | You can view the top card of both players’ Decks until the end of the 5th turn. | Level 20 |
Gravekeeper’s Lot | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random “Gravekeeper’s” card. | Drop |
No Mortal Can Resist | Can be used when your Life points are at least 1000 less than the opponent’s. All monsters in the opponent’s Graveyard changes to “Skull Servant”. This skill can only be used once per turn. | Drop |
Sealed Tombs | Until the end of the opponent’s next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Drop |
Balance | Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn. | Drop |
LP Boost Beta | Increases starting Life Points by 1500, reduces hand by 1 card. | Drop |
LP Boost Gamma | Increases starting Life Points by 2500, reduce hand by 2 cards. | Drop |
Draw Sense: DARK | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster. | Drop |
Draw Sense: EARTH | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH-attribute monster. | Drop |
Draw Sense: LIGHT | Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster. | Drop |
Draw Sense: Low-Level | Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower. | Drop |