CARLY CARMINE DARK SIGNER DUEL LINKS
Carly Carmine (DS)

Carly Carmine (DS)

Before she was a Dark Signer, Carly was a newspaper reporter who wanted to get the exclusive on Jack Atlas. Though Jack first thought of her as an annoyance, Carly eventually became an important part of his life. Carly tried to help Jack by uncovering the Arcadia Movement’s secrets, but she was led astray, turning her into the Dark Signer with the Mark of the Hummingbird. With her Fortune Ladies and “Earthbound Immortal Aslla piscu”, she challenged Jack to a Duel of Destiny.

0DLCS Won
Win Rate
57%
6.0
Match Losses
in all time
8.0
Match Wins
in all time
14.0
Matches Played
in all time

How To Unlock Carly Carmine (DS) In Duel Links

To unlock Carly Carmine (DS) in Duel Links, players must reach stage 6 in the 5D’s World. This will trigger her character unlock mission:

  • Achieve 1 win(s) with 2000 or less LP left in Duels against Dark Signer Carly Carmine at level 30 using Jack Atlas
  • Successfully perform 4 Special Summon(s) in one Duel against Dark Signer Carly Carmine at level 30 while playing as Jack Atlas
  • Inflict 3600 or more points of effect damage in Duels against Dark Signer Carly Carmine
  • Summon Red Dragon Archfiend 1 time(s) while playing as Jack Atlas, in a Duel against Dark Signer Carly Carmine at level 30
  • Achieve 1 Comeback Victory(ies) in Duels against Dark Signer Carly Carmine at level 30 using Jack Atlas

DLCS DECK REQUIREMENTS

Must have atleast 1 “Earthbound Immortal Aslla Piscu” and 1 Field Spell card in main deck (5 total cards that Carly Carmine has a voiceline for in main deck)

ALL CARLY CARMINE (DS) SKILLS

SkillSkill EffectUnlock
Fortune BoosterAt the beginning of your turn, increase the level of all ‘Fortune Lady’ monsters you control by 1.Level 4
Seal of the ImmortalUntil the end of your opponent’s next turn, ‘Earthbound Immortal’ monsters cannot be destroyed by their own effect. This Skill can only be used once per Duel.Level 13
Time PassageSelect 1 ‘Fortune Lady’ monster you control; its level is increased by 3 until the end of the turn. This Skill can only be used once per turnLevel 20
Future VisionsCan be used after your Life Points decrease by 1500. Play 1 ‘Future Visions’ from outside of your Deck.
This Skill will only activate if you begin the Duel with a Deck that has 5 or more ‘Fortune Lady’ monsters with different names.
This Skill can only be used once per Duel.
Event / LM
Future FortuneAs long as you control 2 or more ‘Fortune Lady’ monsters, you can view the top card of both player’s Decks.Drop
Fortune TellingSelect 1 ‘Fortune Lady’ monster you control and excavate the top card of your Deck. If the excavated card is a monster, the selected ‘Fortune Lady’ monster’s level increases by the level of the excavated monster. Then, return the excavated card to the top of your Deck. This Skill can only be used once per turn and twice per Duel.Drop
Fortune OverclockSelect 1 ‘Fortune Lady’ monster you control; that monster’s level becomes equal to the current turn count (max. 12). At the end of the turn, the monster’s level becomes equal to its original level. This Skill can only be used once per Duel.Drop
RestartCan be used only once after starting hands are drawn. Reduce your starting hand by 1, and then redraw your hand.
You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Drop
Draw Sense: DARKCan be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster.Drop
Draw PassIn the Draw Phase, instead of doing a normal draw, recover 300 Life Points. This Skill can only be used three times per Duel.Drop
Power of DarkBegin Duel with the Field Spell ‘Yami’ activated.Drop
Level AugmentationCan be used when your Life Points are 3000 or lower, by revealing 1 monster card in your hand and selecting 1 monster on your field.
The selected monster’s Level will increase by the Level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.
Drop
Immortal OfferingsReveal 1 to 3 ‘Earthbound Immortal’ monsters in your hand, then play an equal number of ‘Ceremonial Token’ in Defense Position. You cannot Normal or Special Summon any monsters, except ‘Earthbound Immortal’ monsters, on the turn you use this Skill. This Skill can only be used once per Duel.Drop
Immortal CharityCan be used if you control an ‘Earthbound Immortal’ monster. Set 1 ‘Earthbound Whirlwind,’ ‘Earthbound Wave,’ or ‘Roar of the Earthbound Immortal’ from outside your Deck. This Skill can only be used once per Duel.Drop
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