Arcana Knights New Support: The Overview

The “Arcana Knights” are a series of cards that were used by Yugi Muto in the original Yu-Gi-Oh! Anime, first premiering during the Battle City Tournament Arc. The series…was bad, despite having a really cool theme and a decent design. However, with King’s Court, these nostalgic cards are getting some brand new support! The only question is, is the support any good? Well, let’s find out, shall we?

Arcana Knights New Support: The Old Stuff

Queen's Knight - Yugioh | TrollAndToadYu-Gi-Oh! - King's Knight (EEN-EN006) - Elemental Energy - Unlimited Edition - Ultimate Rare, Single Cards - Amazon CanadaJack's Knight - Yugioh | TrollAndToad

The Original trio of Queen’s Knight, King’s Knight, and Jack’s Knight. These cards are the main focus of the theme and you can probably see why they aren’t exactly…great. Two Vanilla Monsters and one Effect Monster with fairly low stats and really nothing else. Despite being an Effect Monster, all King’s Knight does is Special Summon Jack’s Knight from the Deck, and only if Queen’s Knight is on the Field when you Normal Summon King’s Knight. Yeah…these cards are really hard to work with, aren’t they?

Arcana Knight Joker - Yugioh | TrollAndToad

Arcana Knight Joker
Level 9 LIGHT Warrior Fusion Effect Monster
ATK 3800
DEF 2500
“Queen’s Knight” + “Jack’s Knight” + “King’s Knight”
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

The Original Boss Monster of the Arcana Knights, a Fusion Monster that requires all three of the above cards! And what do you get for taking the time and effort of actually Summoning this beast? A massive beater with situational protection. That’s about it. Now don’t get me wrong, a 3800 Atk Stat is nothing to scoff at, but that’s all it is. Sure, it can be protected from being targeted by discarding the same type of card that targets Arcana Knight Joker, but that’s all it does. If your opponent has something that doesn’t target, or you don’t have the same kind of card in hand, then you can say goodbye to Arcana Knight Joker. Now I’m not saying this card is bad per se, but it certainly wasn’t worth the effort of trying to make a Deck that focused around the Arcana Knights in general.

Arcana Extra Joker - Card Information | Yu-Gi-Oh! Database

Arcana Extra Joker
Link 3 LIGHT Warrior Link Effect Monster
ATK 2800
3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.

A strictly better version of Arcana Knight Joker, Arcana Extra Joker is the newest support card that the Arcana Knights have received outside of King’s Court. Now despite not directly supporting the Series, it is clear that this card is indeed meant to be run with the Arcana Knights. Extra Joker has an effect very similar to its Fusion counterpart, except for the fact that it not only protects itself but also extends that protection to any Monster that it points too. It also has a pretty neat effect that can set you up nicely by Special Summoning a Level 4 Warrior Normal Monster from your Deck then adding a Level 4 Warrior Monster to your Hand. The clear set-up here is for you to Special Summon Queen’s Knight while adding King’s Knight, setting you up for the Summon of Jack’s Knight. The only issue? Extra Joker needs to be destroyed…by battle. So yeah, if your Opponent gets over Extra Joker in any way that isn’t battle, then you don’t get the effect off. While that is unfortunate, I would still say that Extra Joker is still worth the Extra Deck space thanks to its Targeting protection.

Arcana Knights New Support: The New Stuff

ArcanaTriumphJoker-Sample.png

Arcana Triumph Joker
Level 10 LIGHT Warrior Effect Monster
ATK ?
DEF 2500
If this card is in your hand or GY: You can send 1 “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight” from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players’ hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.

Alright, where do I start with this card? Well, first I suppose I should say I think it’s cute that all the Boss Monsters of the Archetype are upgraded versions of the original trio (Arcana Knight Joker is Jack’s Knight, Arcana Extra Joker is King’s Knight, and now Arcana Triumph Joker is Queen’s Knight). That’s…about it. Well, maybe that’s not fair. Its effect to destroy face-up cards on the Field that are the same kind of card you discard for cost can be a nice way to get rid of established boards of Monsters, but Triumph Joker’s Summoning condition is just…well it’s what you would expect. This is certainly going to be more of a defensive card since its Atk Stat is reliant on the number of Cards in your and your Opponent’s Hand, so sitting on its decent 2500 Def Stat is your best bet. I would say if you are going to run this card, run it at one.

JokersKnight-Sample.png

Joker’s Knight
Level 5 LIGHT Warrior Effect Monster
ATK 2000
DEF 1400
You can send 1 “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight” from your Deck to the GY; Special Summon this card from your hand, and if you do, this card’s name becomes the sent monster’s name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Joker’s Knight” once per turn.

Joker’s Knight is certainly an interesting card to look at. Just like its namesake, Joker’s Knight can replace any of your other Arcana Knights when it Special Summons itself, sending the card right from your Deck to the Graveyard. This makes for an easy Special Summon and perhaps an easier way to access one of your three Boss Monsters. It also recycles both itself and one of your other Arcana Knights (Or any LIGHT Warrior Monster) by shuffling that target into the Deck and adding itself back to your Hand. This makes Joker’s Knight insanely easy to cycle through for various uses and really, is just a great utility card. Run 3, this is seriously some of the best support for these guys.

ImperialBower-Sample.png

Imperial Bower
Level 4 LIGHT Warrior Effect Monster
ATK 1500
DEF 1500
If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight”, and either add to your hand or Special Summon each monster. You can only use this effect of “Imperial Bower” once per turn.

Imperial Bower works really well when combined with Joker’s Knight, as it can automatically get you two of your Arcana Knights, leaving the third one to be substituted by Joker. While very susceptible to Ash Blossom, Imperial Bower is an insanely important part of your Arcana Knight Deck, and I highly recommend running three copies. It’s a simple yet potent effect that can make all of your plays much easier to access.

JokersStraight-Sample.png

Joker’s Straight
Normal Spell Card
Discard 1 card, Special Summon 1 “Queen’s Knight” from your Deck, add 1 “King’s Knight” or “Jack’s Knight” from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Joker’s Straight” once per turn.

Joker’s Straight is all about easy access to your Arcana Knights. It Special Summons Queen’s Knight right from your Deck while also adding either King’s Knight or Jack’s Knight to your Hand. Obviously, this sets you up to get all three of your Knights on the field, but its second effect once again is a great recycling effect, getting you back any Light Warrior Monster from your Graveyard back into your Deck, then adding itself back to your Hand for use next turn. Yeah….yeah this is a good card. Run 3 if you want a chance of winning.

FaceCardFusion-Sample.png

Face Card Fusion
Normal Spell Card
Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight”, you can use 1 monster from your Deck as Fusion Material. You can only activate 1 “Face Card Fusion” per turn.

Because every Archetype needs their own Fusion Spell, Face Card Fusion is what Arcana Knights have been given! Face Card Fusion follows in the footsteps of many Fusion Spells since Shaddoll Fusion was released, allowing you to use material from your Deck should you meet the requirements; In this case, all you need to do is control any one of the original trio of Arcana Knights. Face Card Fusion makes Arcana Knight Joker not only much easier to Summon, but it also allows you to Fusion Summon any LIGHT Warrior Fusion Monster. I would probably run 2-3 copies, not sure if you really need to max out on this.

ThunderspeedSummon-Sample.png

Thunderspeed Summon
Quick-Play Spell Card
During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”, you can apply this effect instead.
• Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
You can only activate 1 “Thunderspeed Summon” per turn.

Remember how King’s Court was said to contain cards that will help you Summon the Egyptian God Cards? Yeah, I’m pretty sure this is what they meant. Thunderspeed Summon is a pretty useful card in any Deck that uses Level 10 Monsters, like Trains! However, in Arcana Knights it’s clear that Konami had a very specific use in mind. First off, it does search out Triumph Joker, which can be nice if you decide to run it. However, I want you to look very carefully at what this card does.

King’s Knight, Queen’s Knight, and Jack’s Knight are all on the Field. You add a Level 10 Monster from your Deck to your Hand with ? ATK, and then right after, you Normal Summon that Monster. What level 10 Monsters do we know that have in the past (At least one of them) used all three of the Knights as Tribute material and have? ATK? Well, that just so happens to meet the criteria of both Slifer the Sky Dragon and The Winged Dragon of Ra! This isn’t Arcana Knight support! This is Egyptian God support! Yes, it seems that Konami potentially wants you to use the Arcana Knights as an engine for the Egyptian Gods and honestly…this would probably be the most competitively viable way to run the Gods. Hmmm, I may have to experiment with this now…

Oh right. Don’t run this card unless you are specifically going for an Egyptian God Arcana Knight Deck. It’s not gonna be worth running otherwise.

JokersWild-Sample.png

Joker’s Wild
Normal Trap Card
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of “Queen’s Knight”, “King’s Knight”, and “Jack’s Knight”; this effect becomes that Spell’s effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of “Joker’s Wild” once per turn.

Joker’s Wild is one wild card. Much like Joker’s Knight, Joker’s Wild acts as a substitute, except this time for any of the Spell Cards in your Deck that list all of the original Arcana trio in their card text. SO basically all the new support. This basically allows you to run extra copies of any of your support cards, with the added bonus of getting to activate them on your Opponent’s turn when you wouldn’t normally get to. While this doesn’t matter too much for Thunderspeed Summon since that is already a Quick-Play Spell, you could find use in copying Joker’s Straight or, more likely, Face Card Fusion. Overall, another simple yet powerful effect. We all know just how powerful copy effects are in this game. Run 3.

CourtofCards-Sample.png

Court of Cards
Continuous Trap Card
If you control no monsters, or only control “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight”: You can Special Summon 1 “Queen’s Knight”, “King’s Knight”, or “Jack’s Knight” from your hand or GY. You can banish up to 1 each “Queen’s Knight”, “King’s Knight”, and/or “Jack’s Knight” from your hand and/or GY; draw the same number of cards you banished. You can only use 1 “Court of Cards” effect per turn, and only once that turn.

Court of Cards is…ok. A free Special Summon for any of the original Trio from your Hand or Graveyard is nice, but it’s in a Trap Card, making it inherently slow. Its second effect is decent, but I feel like also counter-productive. With so many effects that recycle your Arcana Knights from the Graveyard, banishing them seems like a bad idea, despite the potential to draw up to three cards. I mean, it even counters its first effect, since Court of Cards can also Special Summon them from the Graveyard. Overall, this isn’t a terrible card, but I just can’t understand why they suddenly want you to banish your stuff. I’d run 1-2 copies.

Arcana Knights New Support: Techs and Builds

Amazon.com: YU-GI-OH! - The Winged Dragon of Ra (PGLD-EN031) - Premium Gold - 1st Edition - Gold Secret Rare: Toys & GamesYu-Gi-Oh! - Slifer the Sky Dragon (CT13-EN001) - 2016 Mega-Tins - Limited Edition - Secret Rare by Yu-Gi-Oh!, Single Cards - Amazon CanadaObelisk the Tormentor - Card Information | Yu-Gi-Oh! Database

As Thunderspeed Summon suggests, you can run the Arcana Knights with the Egyptian God Cards. The Egyptian God Cards have received a plethora of support recently, with Obelisk and Slifer even getting their own (Incredibly underwhelming) Structure Decks. Cards like Soul Crossing and Divine Evolution have been a great boost for these iconic cards, and it seems like the Arcana Knights will be a very useful engine to use for the massive three Tributes the Gods need in order to be summoned. However, I wouldn’t just throw these cards into any Arcana Knight Deck. If you are going the Egyptian God route, build a dedicated variant.

Yu-Gi-Oh! - Constellar Pleiades (HA07-EN022) - Hidden Arsenal 7: Knight of St..., Single Cards - Amazon Canada

With no real lock on what you can do with the Arcana Knights once you have them on the field, you actually have a very nice engine for Xyz Summons. King and Queen’s Knight are both Level 4 Monsters while Jack and Joker’s Knight are both Level 5, allowing you to tip into both the Rank 4 and 5 pools of Xyz Monsters. Old favorites such as Constellar Pleiades and Starliege Paladynamo can easily be ran in Arcana Knights, due to all the Monsters in the Series being LIGHT Monsters. Of course, other more generic cards like Abyss Dweller are great options too.

Idaten the Conqueror Star - Card Information | Yu-Gi-Oh! Database

Idaten the Conqueror Star is one of those cards that is actually really decent but doesn’t see play due to how awkward it is to Summon. Being a Fusion Monster that requires any two Level 5 or Higher Warrior Monster, Idaten isn’t the easiest thing in the world to Summon. However, with Face Card Fusion, Idaten actually becomes very easy to Summon. Being a LIGHT Warrior Monster, Idaten is able to be Summoned off of it, and if you control Joker’s Knight while you activate it, you can use Jack’s Knight right from your Deck to make Idaten. It’s just a shame you can’t really run Shura the Combat Star as well since it’s DARK, but hey, I think Idaten here is enough.

Magikey Skyblaster - Clavis

Yeah, I’m surprised I came up with this too. Magikey is an Archetype I’ve covered before, and while I haven’t covered any of the new Support, I do think that with the new support, Arcana Knight Magikey could be a potential build. Magikey obviously revolves around using Normal Summon as material for Fusion, Ritual, and more recently, Xyz and Synchro Summons. And like we’ve mentioned before, two of the three original Trio are Normal Monsters! For sure some experimentation will be needed, but don’t forget Magikey when you’re making your Arcana Knight Decks!

Arcana Knight New Support: The Conclusion

Alright, so what do I think of the new Arcana Knight Support? I’m not going to lie here, I think that it is fantastic. It takes a series of cards that were overall really bad and not only made it viable support for the Egyptian Gods, it also went a step beyond to make it so that they can actually stand up as their own entity (Because you KNOW Konami could have just converted this trio into extended Egyptian God support). I think there is a lot of wiggle room to test different ways to build this Deck, and you can expect a few different Deck Lists coming from me in the future involving the Arcana Knights!

But tell me, what do you think of the new Arcana Knight support? Did you grow up seeing Yugi use this trio as I did? Are you excited to see this new support? Or do you not really care? Comment down below!

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
Stay In Touch

Fellow Yu-Gi-Oh! fans, we hope you enjoy your stay on our website. Please consider subscribing to our newsletter for new Yu-Gi-Oh! article updates and more!

0
Would love your thoughts, please comment.x
()
x